

GIF badges to highlight special products, promotions, discounts, stock status, new products, and other important information. Product Labels and Stickers enables you to add text, images, or. PictureBox1.SizeMode = PictureBoxSizeMode.Promote Your Products with Custom Badges and Stickers G.DrawString(sText, font, Brushes.Red, rect, stringFormat) īmp.Save("E:\\Hulk2.gif", .Gif) StringFormat.LineAlignment = StringAlignment.Center StringFormat.Alignment = StringAlignment.Center StringFormat stringFormat = new StringFormat() Rectangle rect = new Rectangle(0, nHeight, nWidth, nTextHeight) Using (Font font = new Font("Arial", 12,, GraphicsUnit.Point)) G.DrawImage(img, new Rectangle(new Point(), img.Size), new Rectangle(new Point(), img.Size), GraphicsUnit.Pixel) G.InterpolationMode = .HighQualityBilinear Using (Graphics g = Graphics.FromImage(bmp)) img = ("E:\\Hulk.gif") īitmap bmp = new Bitmap(nWidth, nHeight + nTextHeight, .Format32bppArgb) New Typeface("Arial"), 12, .Red) įormattedText is obsolete use PixelsPerDip override.Īll the errors are only on the FormattredText : var formattedText = new (sText, , So I tried to change it to Media : var formattedText = new (sText, ,
#Add text over gif download
SeverityĜodeĝescription Projectğile Line Suppression StateĮrrorĜS0104 'Brushes' is an ambiguous reference between '' and '' Wpf Download Filesĝ:\Csharp Projects\Wpf Download Files\DrawOnImage.csĒ9Ěctive On the line : var formattedText = new (sText, , Using (System.IO.Stream stm = some errors. GifBitmapEncoder gif = new GifBitmapEncoder() RenderTargetBitmap bmp = new RenderTargetBitmap((int)bi.Width, (int)bi.Height + nTextHeight, 96, 96, PixelFormats.Pbgra32) Point pt = new Point(nX, nY - formattedText.Height / 2) ĭrawingContext.DrawText(formattedText, pt) Var formattedText = new FormattedText(sText, ,įormattedText.TextAlignment = TextAlignment.Center Rect rect = new Rect(0, bi.Height, bi.Width, nTextHeight) ĭrawingContext.DrawRectangle(.LightGray, new Pen(Brushes.Red, 2), rect) Using (DrawingContext drawingContext = drawingVisual.RenderOpen())ĭrawingContext.DrawImage(bi, new Rect(0, 0, bi.Width, bi.Height)) I forgot to mention that I'm using wpf not winforms if it's important.Ī way in WPF : BitmapImage bi = new BitmapImage() īi.UriSource = new UriKind.RelativeOrAbsolute) ĭrawingVisual drawingVisual = new DrawingVisual()

img Images\Image0.gif") ĭrawOnImage drawonimage = new DrawOnImage() ĭrawonimage.DrawText("Hello World", "utt 12345", img) Graphics.DrawLine(pen, x, y, x, y + height) Īnd in the main form I did : public MainWindow() Private void drawVerticalLine(Graphics graphics, Pen pen, int x, int y, int height) Graphics.DrawLine(pen, x, y, x + width, y) Private void drawHorizontalLine(Graphics graphics, Pen pen, int x, int y, int width) Img = new Bitmap(((int)textSize.Width + (int)subTextSize.Width) - ((int)textSize.Width / 3), (int)textSize.Height + 15) ĭrawing.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit ĭrawing.DrawString(text, textFont, textBrush, 5, 0) ĭrawVerticalLine(drawing, linePen, 1, 0, height + 5) ĭrawHorizontalLine(drawing, linePen, 0, height + 5, width / 3) ĭrawing.DrawString(subText, subTextFont, subTextBrush, width / 3, height) free up the dummy image and old graphics object SizeF subTextSize = drawing.MeasureString(subText, subTextFont) SizeF textSize = drawing.MeasureString(text, textFont) measure the string to see how big the image needs to be Graphics drawing = Graphics.FromImage(img) first, create a dummy bitmap just to get a graphics object

Public Image DrawText(String text, String subText, Image img)īrush textBrush = new SolidBrush(textColor) īrush subTextBrush = new SolidBrush(textColor)
#Add text over gif code
The text is not matter now what it will be but I want to be able to edit the gif add some text at the bottom as part of it and save the gif.Ĭreated a new class with this code : using System
#Add text over gif archive
The second image here is just example of what I want to archive on the first image. To add more pixels or something as the gray background at the bottom and then write on it the text the time and date and then to save the original gif with the made changes. The text at the bottom the date and time I want to add it to the gif image the first gif image I show here only the text or also part of the gray background but something like the second image. Marked in red at the bottom to show what I mean by adding the gray background and the text. I marked with red the gray background and the text I want to add to the first image, this is what I mean the gray part and the text the time and date. I want to edit the gif by code and to add a text to it at the bottom and make the text as part of the gif image.
