

Most of the minerals are available on the ocean floor and walls. Primarily these are different types of minerals and useful biological samples. In order to survive and generally improve your quality of life, you need to collect resources. Whatever made that noise will likely be looking for its next meal.

If you hear something that sounds menacing, proceed with caution. The Sunbeam is coming to our rescue(!) but the captain's talent is a little concerning.One thing to note: audio cues are very important in this game. A creepy partially-translated broadcast finding 9 new biological subjects that require hunting and analyzing (.sounds ominous.). The Sunbeam is in our part of the galaxy and is mildly interested about our status.

Lifepod 6 is around but did not provide an exact location (clues are in your PDA). If you've been keeping up with the radio messages, you've discovered some information. We also need a Laser Cutter and Propulsion Cannon, but we don't have the blueprints for them yet. If you can't find that debris field, don't stress. They can be labeled which helps tremendously if you drop more than one. If your base is far away from your lifepod, you can craft a beacon (copper + titanium) to help find it more easily or just drop one at any point of interest that you want to return to. If you haven't found it yet, there is a small/medium debris field along the eastern edge of the safe shallows bordering the creepvine forest, around here are helpful beacon and mobile vehicle bay fragments. For now it's mostly helpful to get down to depth quickly, but we use it more and more often as we go deeper. Just keep pulling until you reach a setting you are happy with. I really only used its flashlight in the dark but its controls are a little finnicky. The Seaglide has a 3D map and flashlight built into it. Just note that you have to remove your O2 tank from your personal equipment and back into your inventory to improve it. If you've found enough fragments for its blueprint, craft a Seaglide too (1 battery, 1 copper wire, 1 lead, and 1 lubricant(1 creepvine seed)). We need a High Capacity O2 Tank (2 glass, 4 titanium, silver, and your existing tank), a radiation suit (2 fiber mesh + 2 lead), a compass (copper wire + wiring kit), a Rebreather (wiring kit + fiber mesh), and at least 1 spare battery. With our base started, we can start our preparations for exploring the Aurora. We move most of it over to a mobile base(!) towards the end of the game anyway and only one more achievement requires a base.
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Feel free to trick it out as you please, build other bases around the map, or make do with your X.We need to use all of the resources you gather at some point, so stay ahead of the complicated crafting craziness to reduce that annoyance. Try to keep resources organized, however that makes sense to you.If you see a blue bladderfish (it looks vaguely like a pair of lungs swimming), chase it and grab it. For now, sneak by any Stalkers and grab a couple yellow seeds from a creepvine. They love to play with metal salvage which also knocks loose some of their teeth (more on that later).

They are slower than you strafe to avoid them for now. They look like horizontal seahorses and like to get bite-y. Creepvines provide you a source of fiber and yellow seeds they also provide a natural habitat to your first predator, a Stalker. You do have some leeway but not much.Ī little further away from your pod, you soon encounter your next biome, the Creepvine Forests. Keep an eye on your O2, obviously running the meter down results in dying. You should encounter one of the very few tutorial messages, "Break Limestone." Doing so gives you either titanium or copper. Nearby should be some small wreckage called Metal Salvage which can be processed into 4 titanium using the Fabricator. This biome is the Safe Shallows, almost no danger or depth.
